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Seiiki - Printable Version +- Vivarium (https://vivariumrpg.com) +-- Forum: Site Wiki (https://vivariumrpg.com/forumdisplay.php?fid=36) +--- Forum: Documentation Center (https://vivariumrpg.com/forumdisplay.php?fid=38) +---- Forum: Current Packs (https://vivariumrpg.com/forumdisplay.php?fid=40) +---- Thread: Seiiki (/showthread.php?tid=4155) |
Seiiki - Wiki Master - 4/21/2024 NEWSLETTER ☪ MARCH 2025; The pack finally gets a new name, wholly rebranding it as Raisa strives to recreate a new identity: Seiiki. FEBRUARY 2025 ; Stream comes to the borders asking for a home and Raisa is happy to welcome the newest member, who quickly proves her worth as a hunter and makes her way up to Shadow. Serafina returns! JANUARY 2025 ; Cirilla brings home a child she believes to be the missing child of Raisa's litter, and Benkei is welcomed home. Empress Izumi stops in for a chat. On the way to the Northfall Tourney/celebration of Ragnar, Carnifex succumbs to the cold escorting Raisa: a few days later amidst her mourning (read: drinking for the first time), HE FINDS HER, reborn as a tiger - she offers him the title of Champion for his literal undying loyalty to her. NOVEMBER 2024 ; Koku and Raisa set out on a trip with the dual purposes of finding the wayward teenagers, and for Raisa to make contact with other packs: doing so with Elysium, Dawnbreak, and Northfall, but unable to find Avon. Raisa learns of King Ragnar's MIA status and remains in the tundra to search for not only the boys, but the King of the north as well, falling short on both accounts. The King's body is eventually found, and a celebration of his life is announced. OCTOBER 2024 ; Yoshi and Honoka of the Fujiwara Dynasty pay a visit looking for Rajani to speak of their alliance. A misunderstanding with an overprotective guardian and a sleeping Barbosa almost goes sour for Raisa. SEPTEMBER 2024 ; Cirilla finds herself in Ichorwood, and Raisa finds her; recognition is quick, and Raisa gets the whole story of her birth and parentage short their fourth littermate. AUGUST 2024 ; Shreya holds a memorial for those dearly departed. Arvid meets the pack and befriends Raisa. Koku and Raisa have a hard time keeping the quickly-growing kids reigned in enough to get mentors and start learning. Koku and Chisuke, at Raisa's request, are asked to clean up the site of her Father's grave so that she might visit without seeing the bear skeleton there; they go above and beyond, harvesting the skeleton for future trades and stashing it in a nearby cave, and decorating Rajani and Rakeri's shared grave. JULY 2024 ; A volcano sprouts from the ocean and Ichorwood suffers from it. Serafina and Andrei both briefly make an appearance. JUNE 2024 ; Akuji goes missing…. Priya is found, and brings the news of the Regent's death. Saxe is adopted by Shreya, and Raisa welcomes the vixen sister with open paws. May; Zankoku births her litter trying to find and join, and is welcomed into the group alongside her newborns as the guild's newest members. April ; Meets Zankoku, Vespertine, and the leaders of Avon (Archon and Fable). Starts up a light alliance with Avon. JANUARY 2024 ; Rakeri, Rajani, and an unknown bear fall at each other's teeth. Raisa buries her packmates and assumes the mantle of Sem’ya. Begins changing Sem’ya to her own vision of a traders guild. OCTOBER 2023 ; Akuji, Shreya, and their collective adoptive children leave after a falling out between brothers. Raisa seeks answers from her Uncle and thus is led to Blackfoot’s grave -- finally allowed closure. SEPTEMBER 2023 ; Blackfoot dies in a hunting accident. AUGUST 2023 ; Rajani and Blackfoot have had their first litter (with the help of Cirilla of Fujiwara and The Magic Tree): Raisa, Serafina, Andrei, and a fourth who goes to the Dynasty. MAY 2023 ; Sem'ya has been founded in Ichorwood. ![]()
Seiiki means sanctuary. Family, the family one has chosen for themselves, must come before all else. The once-mafia, Sem’ya, dwindled into an ember of its once fiery inferno but Raisa wouldn’t allow it to smother. Just shy of a year old, spurred by the death of her father, Rajani, Raisa takes the reins of her family -- or, what’s left of it. After gathering Akuji and Shreya as advisors, she returns home to assess her territory and finds….. nobody. But she does not falter. Raisa reforms the pack into something more: a sanctuary for all those who want to be a part of their family, a guild of traders who want to be the best prepared, a unit she seeks to be no less respected by their allies and no less feared by their enemies. RelationsAllies —Northfall —Avon —Elysium —Dawnbreak —Fujiwara Dynasty Honorary Seiiki Members — Under Seiiki Protection — IC LAWS
☪ Be loyal to the family, the sanctuary as a whole, above all else. Loyalty and Unity are the main points the sanctuary stands for most firmly. All members of the group must work together to not just survive, but thrive. ☪ You may fight; You may scar; You may go as far as maiming your fellow comrades, but killing other Seiiki members (including honorary), even by accident, is strictly prohibited, resulting in the forfeit of your life. ☪ Start no shit, take no shit. Be cordial, but defend yourself and your brethren against outside forces by any means necessary. Do not harm the children. Do not harm the innocent. Do not attack unprovoked. ☪ The ruler-by-blood’s word is final. Disobey if you'd like, but be ready to face the consequences no matter how severe, dramatic, or potentially unfair. ☪ Anyone may bring a client to the sanctuary with temptations of goods, but not allowed to make offers of any kind; only the current rulers may make let alone approve or deny a trade to cut out confusion of what’s available to be traded. ☪ There are no “general” or basic ranks in the family, only specialized ones that are believed to bring out the best in each given member. While one can decide to switch their main job for the pack at any given time, it’s encouraged to pick the one thing you love and master it. ☪ Any trade deemed “beneficial” to Seiiki will be considered, including but not limited to: food, mentoring, arranged marriage, children, pelts/horns/hooves/bones, general trinkets, assistance in an upcoming fight or large game hunt, herbs, poisons, drugs, or highly valuable information. All sales final; no substitutions, exchanges, or refunds. OOC TOS
☪ Seiiki offers an ally "rank" for honorary members that have proven their loyalty but call another place home if they agree to help when called upon. Will not accept dual citizenship. ☪ Open to any and all species willing to pull their weight! ☪ For all larger scale plots, please run them by RavenMarie OOC first. The spicier the better! ☪ Activity is key to moving up in rank/having a good reputation IC. RANKS
Sovereign —Often also referred to as Empress(Emperor)/Queen(King)/Tsarina(Tsar). Absolute head of the family, voice of the law. Makes all final calls, directs where necessary if a group leader is missing or busy, and encourages everyone to find their place. Recruits and accepts new members. Expected to have proficient knowledge in all skill sets in order to properly gauge trades for fairness, to properly serve their people. Does whatever job needs done; if the pack is low on hunters, they’ll fill caches, ect. The ruler-by-blood is considered the “main” ruler, and how much power they actually share with their potential partner varies from leader to leader - most are usually ranked Consort, some may be ranked as a secondary Sovereign. Prince/Princess — The next ruler-by-blood, as chosen by the current. If one has not been chosen upon their death, the members of Seiiki vote for the next leader from among the Lord’s and Lady’s. Expected to have proficient knowledge in all skill sets in order to properly gauge trades for fairness, to properly serve their people. Does whatever job needs done; if the pack is low on hunters, they’ll fill caches, ect. Sits on the Sovereign’s council. Lord/Lady — Children of the current ruler-by-blood. All potential heirs to the sanctuary trained to either be married off or otherwise potentially rule their own group one day. Can recruit new members but must run them by the ruler(s) for proper acceptance until 2 years of age. Expected to pick a skill to master just like everyone else, but also expected to have a proficient knowledge of everything else, too. This title may be gifted to the ruler-by-blood’s siblings, if they so wish, but all children have claim to inheritance first. Does whatever job needs done most; if the pack is low on hunters, they’ll fill caches, ect. Sits on the Sovereign’s council unless otherwise unneeded or prohibited. Regent —Advisor(s) on the Sovereign’s council first and foremost. Second in command, right hand of the ruler(s). May be expected to fill in for any of the group leaders, in charge of the family when the rulers aren’t around. Recruits and accepts new members. Does whatever job needs done; if the pack is low on hunters, they’ll fill caches, ect. Consort — Mate of the current Seiiki ruler, usually by betrothal for politics or to a by-blood ruler who doesn’t care to share their power for some reason or another. Essentially, becomes an advisor on the council with more wiggle room to their lives and freedom in their daily agenda. Only expected to fill in whichever rank is low on help like the rest of the council. May recruit and accept new members. Warden — The lead hunter, limit of one. Leads group hunts, tends to caches, watches prey/herd migrations, inspects all potential gathering areas for tradable goods. Trains and commands all Shadow’s and Star’s. Sits on the Sovereign’s council. Shadow —Hunters, under the direct command of the Warden. Most directed to hunt alone for small prey, some assigned a hunting group or partner(s) for larger prey. Specially trained to leave as few marks on the pelt as possible, and remove them as cleanly as (crudely) possible. Star —Gatherers, under the direct command of the Warden. Tasked with finding miscellaneous goods to trade. Antlers/horns/bones, herbs, exotic feathers/prey/stones, ect. Champion —The elite warrior, limit of one. The first line of both offense and defense, charged with upkeep and protection of the borders of the territory. Trains and commands all Sentinel’s. One of few members who don’t often leave home unless on important missions. Sits on the Sovereign’s council. Sentinel —Warriors, protectors. Under the direct command of the Champion. Tasked with maintaining the defense of Seiiki. One often accompanies each scout that leaves home. Sentry —The keeper of knowledge, master salesman, limit of one. Knows what guests are with the pack, what loners are resting nearby, and when another group is trying to settle nearby. Sets up alliances, sends messages to other packs, number one in bringing in clients. Trains and commands all Vigil’s. Sits on the Sovereign’s council. Vigil —Scouts, under the direct command of the Sentry. Range away from home to find clients, prime hunting grounds, or hotspots for gathering tradable goods. Druid —The master doctor, limit of one. Mental and physical healer, herbalist and poison master, weather reader. Trains and commands all Fairy and Fae’s. Sits on the Sovereign’s council. Fairy —General herbalists of varying specialites, under direct command of the Druid. Fae —Poison masters, under direct command of the Druid. Oracle —The wisest teacher, limit of one. Knows Seiiki history, introduces kids to the different jobs of the pack, councilor for and between members. Trains and commands all Scholars. Sits on the Sovereign’s council. Scholar —Babysitters, storytellers, and often mentors, under the direct influence of the Oracle but choose their own specialties to teach. May also be trusted with teaching the next generation about the family and its history, and even helping to train them in the basics. Fledgling — Apprentices. Earn a mentor at 5 months old to learn their chosen rank and accompanying skills, but must also have knowledge of basic survival skills like hunting and fighting. Newcomers to the family are accepted to this rank and may also receive a temporary mentor to show them the ropes/teach them the laws and ranks (often the one who brought them home). To move upward in ranks, skills must be assessed and on par with their peers. Seedling — Kids. Expected to stay out of trouble and enjoy childhood. Bonus points for getting a head-start learning anything about Seiiki and/or general survival. At 5 months old (if ready), bump up to Fledgling and get a mentor.
Royals
Sovereign — Raisa Prince/Princess — N/A Lord/Lady — Serafina Council Regent — Shreya Consort — N/A Warden — N/A Champion — Carnifex Sentry — N/A Druid — N/A Oracle — N/A Family Shadow — Stream Star — N/A Sentinel — Vigil — N/A Fairy — N/A Fae — N/A Scholar — N/A Fresh Fledgling — Barbosa Seedling — SEIIKI MAP![]() SUBTERRITORIES![]() Logovo DenThe communal den in which the royal family sleeps; stashes of guild tradable goods are kept here. Food caches are just outside. ![]() Bereg BeachThe northernmost half of the beach; more rocky, seems to be the place lost things wash up. Plyazh BeachThe southernmost half of the beach; sandy, open, beautiful. ![]() Lake RajaniOnce called Ozero lake, since renamed in honor of her father, Rajani, once Raisa took the throne. A lake hiding treasures of the not-so-distant ocean. Doesn't have many fish in it, but resides on the edge of the forest; perfect for days of basking in the sun and cooling off in the crystal waters. ![]() Losya ClearingA good place to find a variety of herbs, and also the small critters chewing on them. ![]() Potok RiverOne of two rivers feeing into Lake Akuji, forks further into the forest before leaving the territory. ![]() Peredavat RiverThe second of two rivers feeding into Lake Akuji. Brothers RiverOnce known as Ruchey River, renamed Brothers River, as it connects Lake Akuji and Lake Rajani. The river feeding out of the lakes that eventually dwindles into creek and vanishes into the earth just outside Ichorwood. [img]X[/img]
Cabana ClearingGood places to find a wide array of wildflowers, and also larger critters chewing on them. ![]() Lake AkujiOnce named Lagunu lake, renamed in honor of her uncle and foster father, Akuji when Raisa took the throne. With two separate rivers feeding into the top and one out the bottom, the lake better hidden in the folds of the crimson forest is stocked with fish galore. |