More found-family unit than oligarchy, Avon is a group of like-minded individuals amassed from blood and covenant alike who foster an appreciation of nature and the supernatural deities who support it. Fae and Gaelic gods are revered for their status and power - both are something equally loved and to be feared, though the wolves of Avon prefer to surpass the fear and embrace a goodwill toward nature in respect of the powers that be.
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![[Image: AvonFae.png]](http://magatia.net/x/AvonFae.png)
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![[Image: AvonDiv1.png]](http://magatia.net/x/AvonDiv1.png)
![[Image: wildflower.png]](http://magatia.net/x/wildflower.png)
"Wildflower Run"
Sometimes, yellow wild roses crop up amidst the wildflowers.
![[Image: rill.png]](http://magatia.net/x/rill.png)
"Boann's Rill"
Though the water appears shallow, it is treacherously deep and its tides are quick, certain to drag unsuspecting and inexperienced swimmers under in a hurry. The river eventually narrows and calms before emptying into Dana's Sanctuary. As of May 2025, the Rill is not safe to submerge in or drink from.
![[Image: shallows.png]](http://magatia.net/x/shallows.png)
"The Shallows"
Not steep enough to swim in, the shallows are a popular location for teaching young to navigate water or cool off in the heat of summer without risk of drowning.
![[Image: heart.png]](http://magatia.net/x/heart.png)
"Heart of Avon"
The boulders rise above the ground level in a gradual incline, producing a stage of sorts for meetings. The structure is easy to ascend with step-like outcrops and sturdy roots to find purchase on
![[Image: embrace.png]](http://magatia.net/x/embrace.png)
"Brigid's Embrace"
It is believed those born in this hollow will be looked over and protected by the goddess of childbirth, Brigid.
![[Image: communal.png]](http://magatia.net/x/communal.png)
"Communal Densite"
![[Image: cave.png]](http://magatia.net/x/cave.png)
"Cavern Entrance"
The entrance is well-hidden by the rocks and vegetation surrounding it, making it an easy-kept secret if one so chooses.
![[Image: commons.png]](http://magatia.net/x/commons.png)
"Kingdom Commons"
This is an optional denning area for those who wish to use it, but may be difficult for very young children to traverse.
![[Image: dana.png]](http://magatia.net/x/dana.png)
"Dana's Sanctuary"
Dotted along the caverns walls, spears and clusters of natural quartz create a dazzling display of prisms when the light is right, but do take care - their edges are as dangerous as they are brilliant.
From above, a wide chasm provides light and fresh water from Boann's Rill access to the cave. This, and the channel leading in from the cave system, are the only ways into the Sanctuary, but a fall from above would certainly be fatal.
The Apostles do the majority of their work here, communing with the deities and fae alike, though some festivals and rites may also take place here beneath the blessing of the aforementioned bodies.
![[Image: faestone.png]](http://magatia.net/x/faestone.png)
"Fae Stone"
It is believed to be of the fae's making and offerings may be left here, often in the form of harvested fruit, bones, and other baubles the fae may like. Leaving poor offerings are believed to inspire their ire.
![[Image: eye.png]](http://magatia.net/x/eye.png)
"The Morrigan's Eye"
This structure serves as the central location of Samhain celebrations for its closeness to the deceased.
![[Image: sidhe.png]](http://magatia.net/x/sidhe.png)
"Garden of Sidhe"
A memorial space rests in its center, where those left behind in the world of the living may visit and reflect upon their lost loved ones. This area is kept tidy and clear of debris as an act of respect and service - dishonoring the garden is very much frowned upon.
![[Image: veilkeep.png]](http://magatia.net/x/veilkeep.png)
"Veilkeep"
The bodies of the fallen are laid to rest here, and during the warmer months, fragrant wildflowers and butterflies frequent the area to keep the spirits company.
Veilkeep is less traveled, but that is intentional; it is viewed as disrespectful to walk upon the grounds where the dead slumber.
![[Image: aines.png]](http://magatia.net/x/aines.png)
"Aine's Whisper"
There are two trees settled centrally that are of greater age. At one time, there was a third tree, but it has long fallen. Between itself and one of its standing brethren are a limb from each, which in some angles, take on the shape of a rough heart.
Beltane celebrations take place here, as it is believed Aine's influence is alive and well within its berth.
![[Image: fateweaver.png]](http://magatia.net/x/fateweaver.png)
"Fateweaver Field"
The site of Mabon's festivities, Fateweaver Field is settled in the northern reaches of the territory, just before steep inclines lead into Frostfang Vale.
With its flat terrain, a glorious view of the sky is permitted without obstruction, day or night. Bright pink wildflowers grow here, dappling the blushed grasses.
![[Image: avongarden.png]](http://magatia.net/x/avongarden.png)
"Avon Garden"
Settled just outside the central cluster of trees is the Kingdom's garden, which is comprised of various herbs and plant life needed and utilized by the group.
The garden is largely maintained by the Apotheca, but others are welcome to lend a paw in its care.
![[Image: AvonAboveMap.jpg]](http://magatia.net/x/AvonAboveMap.jpg)
![[Image: AvonCaveMap.jpg]](http://magatia.net/x/AvonCaveMap.jpg)
✿ While members are welcome to pursue personal business outside of the pack, they are expected to let someone know where they are going. There is no time limit on excursions. Guests may move freely, even while receiving medical attention from Avon.
✿ Those who are in need of assistance cannot be turned away, especially any who are injured or in need of protection.
✿ Attacking known fae or otherwise harming them is strictly forbidden and is considered an affront to nature.
✿ Violence is a matter of last resort. It should not be the first tool in one's arsenal except in situations where harm may befall one of Avon's own.
✿ All members should do their best to contribute to the Kingdom's overall wellbeing, even if it entails gardenwork, fetching items for others, or generally helping in daily chores.
✿ Members can perform tasks outside of their specialization, provided they do no harm.
✿ The Matriarch's word carries the highest weight, but all who bear leadership roles (Matriarch-in-waiting, High Regent, Diviner, High Warden) may command those beneath them and their instruction begs respect.
✿ Children younger than 6 months of age are to be defended at all costs. They should remain within the more heavily protected areas of the Meadows unless shadowing one or more adults.
![[Image: AvonKnot.png]](http://magatia.net/x/AvonKnot.png)
However, if it must be done, it often takes the following forms, in no particular order:
✿ Garden duty
✿ Verbal warning
✿ Clearing debris, cleaning denning areas
✿ Cache management (clearing out spoiled carcasses, etc)
✿ Patrol duty
✿ Chores for group members
✿ Reserved for only the most severe of infractions: dismissal from Avon. This is determined by the Matriarch and High Regent.

Dawnbreak
Positive

Seiiki
Positive

Skjǫldrheim
Positive

Elysium
Positive

Yuèlín
Neutral

Northfall
Neutral

Hildibrandr
Neutral

The Saints
Neutral

Packname
Negative

Packname
Negative

Packname
Negative

Packname
Negative
Avon served as an easement between fae and man, a place where both could freely receive the other without threat of harm. It was through this kingdom that the haphazard kinship between the two parties would begin to mend, both creating concessions for the other through the careful art of negotiation and good-faith practices.
For many years, Avon thrived as a sort utopia, but its success was the bedrock of jealousy for an opposing nation. Avon would eventually fall to Cathair na Déithe (Déithe) and, in its dying breath, all memory of it would fade. Déithe erased the kingdom from all records, cleaving every ounce of magic from its bones and leaving its shell to crumble as ruins far beneath the ground where no one would ever find it.
What stories remained of Avon were spun as folktales, the sort of stories told to children at bedtime. There are few who know the truth of Avon, and they now inhabit Mythris.
![[Image: AvonBranch.png]](http://magatia.net/x/AvonBranch.png)
They bring with them their hopes to revitalize and perpetuate the community and beliefs that were woven into their previous lives.
Avon originally found its way into Mythris by the group Avon Odyssey in Golden Glade, but strife would send them across Mythris to Blushed Meadows. It is here that the group would settle and begin to build their home anew. Though its ranks underwent changes, new life was breathed into the group in the winter of Year Two after the group's matriarch Fable discovered more of her family had wound up within Mythris.
Now, Avon serves as a sanctuary for those in need and outliers, those who seek a place without judgement. The group would officially be founded on May 31, 2025 with Shiloh, Epona, Lugh, Aisling, Foxglove, Kaphiri , Amrei, Sparrow , Fiadh , and Dimitri serving as founders.
![[Image: Wing1.png]](http://magatia.net/x/Wing1.png)
The pack practices regular festivals, namely for solstices, and it is encouraged to frequently leave offerings to the various deities and fae who are believed to bless their group.
![[Image: Wing2.png]](http://magatia.net/x/Wing2.png)
✿ Feasts and consumption of fermented fruit, substances take place during this day.
✿ Attendees are expected to spruce themselves up in some way - flowers, vines, bones, and other decorations are encouraged.
✿ Altars will be created to honor The Morrigan and those who are deceased. Individuals may begin their own, too. It is common to leave baubles, food, and other things the deceased or The Morrigan may like at the altars, as it is thought the spirits can pull them into their world due to the weakened veil.
✿ Dancing and revelry are common activities.
✿ Those who are born (or conceived) on this day are thought to possess great powers.
✿ Dandelions can be blown to honor the dead.
✿ The festival ends at first light with a group song.
Yule • Dec. 21
✿ Exchanging gifts and stories are favorite pastimes for this day.
✿ Inviting family members and friends for dinner are often extended.
✿ Reflecting on the past seasons and preparing for the coming spring.
✿ If, for whatever reason, fire is present, burning pine branches is thought to have a cleansing effect for the spirit.
Ostara • March 20
✿ Nature walks, garden work and foraging are popular activities.
✿ A time to replenish stores, where possible.
✿ Cleaning of communal areas, removal of debris, etc.
✿ A meeting should be held at midday, when the sun is at its highest, to discuss plans for the coming season and to recount blessings received during the winter.
Beltane • May 1
✿ Unions are thought to be blessed by Aine on this day. Those who step up to be wed on Beltane have a cord of daisies rested around their shoulders as part of the ceremony.
✿ Celebration activities include dancing during golden hour, eating fermented fruit (and imbibing on substances), games, exchanging of flowers.
✿ Daisies are a particular favorite for the festival and can be worn as flower crowns or nestled into fur.
Lughnasadh • August 1
✿ Swimming and fishing are popular on this day, especially as a competition between two individuals or more.
✿ Feats of strength, agility, and other physical skills via spars are encouraged.
✿ All are expected to bring some sort of food offering to the gathering, including foraged foodstuffs, prey, vegetation, or fermented fruits.
✿ A meeting is held at final light for a group howl to serve as a show of gratitude for the faes' blessings through the fruitful season.
Mabon • September 22
✿ The day starts off with a group hunt before first light. Those invited to the hunt do not have to be part of Avon. The larger the prey, the more blessings there are thought to be in store for them.
✿ Stargazing, cloud watching, and general relaxation are popular on this day - particularly with one's mate or families.
✿ Sparring is welcome on this day.
✿ Those who do not attend the hunt are expected to prepare other amenities in wait for the hunting party to return.
✿ Giving a yellow rose to someone is seen as a testament of affection, and they are your "chosen" suitor.
✿ The festival ends with a group howl after the sun goes down, but the attendees sleep outside of dens and beneath the stars.
![[Image: AvonTree2.png]](http://magatia.net/x/AvonTree2.png)
Fae Offerings
Guest Policy
Religious Observances
Rites of Advancement
✿ The Rite of The Morrigan requires an acolyte to bond with a crow or raven and uncover three signs of The Morrigan, which they must decipher and reveal to the present Diviner.
✿ Prospective Wardens must complete the Rite of Macha to proceed. The Rite of Macha requires the trainee to take down the lead stag of a deer herd and present the antlers to the Diviner. They may bring one other trainee with them, but only one may progress with a single hunt.
✿ When an Apotheca's apprentice has trained for at least 6 months, they may take the Rite of Brigid at their mentor's discretion. They will be required to bring their mentor the herbs to treat a hypothetical ailment with only the symptoms explained, and then reveal their own diagnosis and how to apply the herbs they prescribe.
![[Image: AvonDiv1.png]](http://magatia.net/x/AvonDiv1.png)
Matriarch-in-waiting
High Regent
Apostles
✿ Diviner
Highest rank, often leads spiritual ceremonies, ordains pairings etc.
✿ Cleric
General rank, flows beneath Diviner.
✿ Acolyte
Novice rank.
Acolytes are assigned a mentor for the duration of their training and are eligible to become a cleric after a minimum of six months of training. Their tasks, until such a time, pertain to learning about the gods, fae, and rites. In order to become a cleric, they must pass the Rite of The Morrigan.
The Diviner is usually handed down to the eldest in the ranks, or one who is well-trained. As familiarity with the various rites is required, no one below three years of age is permitted to become the diviner.
Fae
Protectors
✿ High Warden
Highest rank, only one. They lead any battle-centric initiatives and report directly to the Matriarch.
✿ Warden
Multi-character and general rank for warriors/protectors.
✿ Trainee
Novice rank, will be assigned to a mentor for training.
The green and unproven among the protectors are the trainees, and they will train with their mentor for at least six months before being eligible for induction as a warden, though it may often take longer due to the demands of the field.
Trainees may patrol with other trainees (but not alone). A warden or the High Warden should be summoned in cases of conflict with other packs. Attacking others unbidden may result in trainees being removed from the role.
The role of High Warden is typically chosen through a series of spars. All who wish to assume the title must prove their mettle in order to take the mantle. Current High Wardens may avoid sparring to determine their replacement by recommending their choice to the Matriarch and receiving backing from all current wardens.
Courier
Apotheca
Those who undertake training as an Apotheca must be at least one year of age and are then assigned a mentor during the Rite of Fates ceremony. Apprentices who are deemed to be suitable Apotheca must fulfill the following criteria:
✿ Trained for 6 months with a mentor
✿ Complete the Rite of Brigid
✿ Receive recommendation from their mentor
Hearth-keeper
Sommelier
Tender-root
Folk
Matriarch-in-waiting
High Regent
Diviner
Cleric
Acolyte
Fae
High Warden
Warden
Trainee
Courier
Apotheca
Hearth-keeper
Sommelier
Tender-root
Folk
✿ Jun. ?? 2025 | Fiadh was promoted to High Regent.
✿ Jun. ?? 2025 | Steller was promoted to Warden.
✿ Jun. ?? 2025 | Spider was promoted to Hearth-Keeper.
✿ Mon. # Year | {name} was promoted to X rank.
✿ Mon. # Year | {name} was promoted to X rank.
✿ Mon. # Year | {name} was promoted to X rank.
✿ Mon. # Year | {name} was promoted to X rank.
✿ Mon. # Year | {name} was promoted to X rank.