The tablet hums in response to your touch, pulsing to life as a soft blue glow emanates from its etched surface and casts an eerie light against the surrounding ravine walls. You're almost giddy with excitement, and as the voice utters a relieved
Well done,you can't help but feel something isn't quite right in the moment.
Oh well. No matter.
More remain to be discovered - but you are diligent, little healer,the voice continues.
Even the smallest puzzle piece is a step closer to its resolution.
Now you have to figure out how to get out of here.
And tomorrow... or perhaps a few days from now... you will begin to feel different.
You have several options as a player when confronted with infection.
You may either
1. Choose to automatically fail in repelling the spores, becoming infected
2. Roll for infection (1d100 - 50 and under fails, 51 and over succeeds in repelling the parasite)
3. Choose to repel them, but suffer a crippling migraine and muscle weakness for two in-game weeks
You may roll, or you may request staff to do so.
This keeps things fair enough where players can still have some autonomy while also ensuring they participate in plot developments! Symptoms do not manifest immediately, and may take up to three days to begin.