The pink flame had proven troublesome to the Dream Visitor, for it had stolen many a cunning mind and willing body from the Hunt. It had left so many of the wolves of Mythris distracted, despite the end of the very world staring them right in the eyes!
The Visitor’s presence grows dim as the night cascades, the darkness growing more and more eternal except for the hue of the pink light.
But the peace does not last long.
The wind seems to stir, bustling the scent of the pink flame into the air. It encompasses you. Surrounds you. Distracts you.
So enraptured are you by the dancing pink fire that you don’t notice the way the wind slips … the way the air seems to suffocate you for just a simple … single … moment …
Darkness clouds your vision for only a second, a momentary flash of panic blazing through your mind before it is gone once more.
And you are left with the flame.
And maybe a headache.
You have several options as a player when confronted with infection.
You may either
1. Choose to automatically fail in repelling the spores, becoming infected
2. Roll for infection (1d100 - 50 and under fails, 51 and over succeeds in repelling the parasite)
3. Choose to repel them, but suffer a crippling migraine and muscle weakness for two in-game weeks
You may roll on the forum or in discord’s bot channel and play out the progression of the consequences without further Narrator intervention.
Note symptoms do not manifest immediately, may take up to three days to begin, and can progress at different rates for different characters. The Blue Turtlehead flowers cultivated by Dawnbreak, Camhanaich, and Satriya can be used to suppress symptoms.
If you are already infected, this will speed up the progression of your illness.