The fractures look so interesting. You stand several yards from the vast blue fissure as bolts of something almost like electricity shoot out in wide arcs, striking anything in range at random - one bolt hits a large stone, blasting off a small chunk from its side. You wonder what would happen if it struck a wolf.
A desert mouse hops into view. With wide eyes you observe its approach, moving dangerously close toward the large crack in the ground; does it not see the enormous gaping hole only a scant few feet from its path?
Another electric pulse arcs out from the fissure and strikes the mouse.
It explodes violently.
You wince as tiny, itty-bitty little flecks of blood splatter lightly against your face even at this distance, but you remain blissfully unaware of the invisible danger you have just subjected yourself to.
You have several options as a player when confronted with infection.
You may either
1. Choose to automatically fail in repelling the spores, becoming infected
2. Roll for infection (1d100 - 50 and under fails, 51 and over succeeds in repelling the parasite)
3. Choose to repel them, but suffer a crippling migraine and muscle weakness for two in-game weeks
You may roll on the forum or in discord’s bot channel and play out the progression of the consequences without further Narrator intervention.
Note symptoms do not manifest immediately, may take up to three days to begin, and can progress at different rates for different characters. The Blue Turtlehead flowers cultivated by Dawnbreak, Camhanaich, and Satriya can be used to suppress symptoms.
If you are already infected, this will speed up the progression of your illness.