The miserable weather was about to get worse.
It blew in on the wind. A noxious, poisonous gas. Anyone who was subjected to it, would know it was ungodly from its smell, the way it seemed to flow like a heavy miasma.
It crowded around your ankles and became more and more dense the longer you waited. It was thick, cloying, and pulled at your fur. The snow beneath you melted under it's weight.
One could keep their nose above it, if they tried. If they could, they could steer themselves out of the growing toxic swarm. If one could not, then their body would be infiltrated by the worst of parasites, through the most delicate tissues of their nose.
You have several options as a player when confronted with infection.
You may either
Choose to automatically fail in repelling the spores, becoming infected
Roll for infection (1d100 - 50 and under fails, 51 and over succeeds in repelling the parasite)
Choose to repel them, but suffer a crippling migraine and muscle weakness for two in-game weeks
You may roll on the forum or in discord’s bot channel and play out the progression of the consequences without further Narrator intervention.
Note symptoms do not manifest immediately, may take up to three days to begin, and can progress at different rates for different characters. The Blue Turtlehead flowers cultivated by Dawnbreak, Camhanaich, and Satriya can be used to suppress symptoms.
If you are already infected, this will speed up the progression of your illness.