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Dragonslayers Interest Check!

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WOLF HUNTERS OF THE HUNTERS OF WOLVES
Assagi freu Dgaa
QINDUHWAAS - DRAGONSLAYERS

The Quinduhwaas are a group of wolves hailing from the mystical, hot-blooded lands of Hfii. Back home, they hunted dragons and prided themselves in reckless, nonsensical behavior. Upon their arrival in Mythris, however, the megafauna of the land have caught their eye instead.

Inspired by Guardians of Ga’Hoole, the Monster Hunter series, and African Mythology.

OVERVIEW

The Qinduhwaas, “Dragon-killers” in their language of Rhukchqi, are a group of undesirables that have made a name for themselves back in their world of Hfii. They once hunted dragons, but now, without the reptiles they’ve named themselves after, they have turned instead toward Southern Megafauna. Elephants and Giraffes are much smaller than dragons after all, how hard can it be?

A stereotypical Dragonslayer has the following traits: Annoying, Overconfident, Loud, and Truthful. It is not in their nature to lie, much less to themselves. Karma will come for them in the end, so why make an ass of themselves now? This isn’t to say all of them are insufferable, though many outsiders think so. Their customs and unapologetic nature comes from their refusal to be tied down to what a normal wolf might be like, and their adoration for their culture. Their pack may now be mangled, but they will never change, as is their law. Even if it may be karma that brought them all here..?

If you have ears to listen, they have mouths and bodies to teach, and the pack was originally founded as a school for hunting. Without students they no longer have such wide-scale lessons, but rogues and non-packmembers are welcome to watch and join them on hunts. It’s joining the pack officially that may turn heads. They don’t have borders of their own, after-all.

As a whole, the pack is rather open-minded, so long as you can prove that you can stand up for yourself. Though they don’t listen to leaders other than their own, if a point is made with bravery and blood, they will take the time to hear another out.

INCLUDING

This interest check is very bare-bones! For now, other information not in the doc will be stored here until/unless enough interest is garnered c: Feel free to ask in the discord or DMs for anything you are curious about!

  • Wolves that hunt Megafauna and other dangerous beasts. Carnivores and Herbivores!
  • Familial pack-bond.
  • Operate on a different sense of time following solstices. (Two Hfiian years = One Earth/Mythris year)
  • Welcoming to outsiders, less-so newcomers.
  • Many yearly celebrations!


They have three leaderly roles, and a fourth “deputy” sort of role added upon their integration to the registered packs on Hfii. Now outside of Hfii, this role was absorbed into the others. The primary leader cares for the pack as an herbalist, mediator, and general “servant” sort of role, while the other two instruct the Menders and Downers respectively. The fourth leader was merely in charge of outer-pack relations, which they have no need for in Mythris.

Following this, they have three roles that can be considered hunters; The Baiters (Wawfundthak), Downers (Quassndthak), and Menders (Hobindthak). Part of a Mender’s job is to salt and preserve prey and to store it, though this is made significantly more difficult with the absence of local salt-lakes and caves.

There are then the Puppies, Mothers, and Elders.
(These roles are expanded upon in the doc)

Preferably, they’d settle somewhere in the Primal Savannah, though the Smoldering Wastes works just as well!



The Qinduhwaas were founded by three wolves: Gahnwa, a dispersal from a pack in the swamp, who found that her pack was far too boring to ever contain her. Baabaadi, a rogue chased from his pack in the grasslands for endangering his packmates, and Ddukddaq, a wolf also driven from home after his family decided he was too useless to hunt goats.

The three of them have always been seen as outcasts, even among themselves, and that is why they welcome the weirdos and otherwise absurd into their lives. Gahnwa was the first and primary leader, as the wolves of the land saw her art in hunting swamp-dragons as a masterful, yet dangerous craft. Many tried to woo and change her ways, others attempted to mimic what she did to prove it was not so difficult, but ultimately, as eyes turned to her as an irresponsible figure rather than an unknown wolf, she caved and decided to teach all wolves who could stand to listen to her how to hunt dragons.

In the years that followed, Baabaadi joined her side as another teacher, initially put-off by her abstract ways of thinking and her standoffish nature, but deciding to share his knowledge in hunting the fire-breathing reptiles in the prairies. Not soon after, Ddukddaq found his way into the mix of students, and then teachers, showing off his prowess in a still-discussed hunt of a valley-dragon. The three of them continued to garner adoration and scorn from the packs of Hfii as they made their way across the world, hunting, not caring for borders, not caring who joined their lessons, and not caring who stayed with them.

Eventually, the council of the packs approached them, warning them that if they were to continue their path of absurdity, they could either register themselves, or be considered a continent-wide threat. Putting aside their complete disdain for authority, the three wolves agreed to join the ranks as an official pack, finally branding themselves the Qinduhwaas.

Their nomadic lifestyle never changed and they were forced to respect the borders of other packs as they went along, continuing to behave as they had before. As time went on, new wolves were less likely to join now that they stayed much farther away from impressionable wolves at the hearts of pack-grounds. Traditions stuck, taboos and cliques within the pack solidified. But they never did allow pressure from the council– or from other leaders, at that– to change how they lived.

Which is what makes the absence of dragons in this world entirely so disheartening.

BWP - Tree of LifeBWP - JudgementBWP - The Withering SiegeBWP - The Sun's ReturnBWP - RuneseekerBirthday Year 3Howlentines 2026
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Dragonslayers Interest Check! - by RaccoonTheThird - 4/19/2026, 1:49 AM

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