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Highwayman Howff

A waystation for transient souls, the Howff will board anyone with means to pay — be it with jewels, vittles, or labor. A veritable font of information, it's a good spot to find work... and if you need to beat some heat, not a bad place to disappear into a well of conflicting rumours, either.

Founder(s) Lyra (Myna) Mal Maggie Taloka Will-o'-Wisp Sarge

LocationVerdigris Row (Spirited Highlands)

Leadership Lyra (Myna) (Captain)
Mal (Boss)
Wiki Master
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Shared Account

Joined
4/9/2024

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Faction includes mature themes & is led by a 3-3-3 character
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Highwayman Howff

Verdigris Row

..:: Inspirations ::..
TTRPG/Fantasy Tavern Tropes · Pirates · Highwaymen · Celtic Mythology


· Discord Channel ·

(#3C3935)

What's this all about, eh?

  • An inn for travelers to rest, recover, and revel!
  • A hub of rumours and folks who 'know a guy' (or are a guy), where you can hire entertainers, muscle, thieves, spies, whores, & more.
  • Bounty hunting with special marks that pay out IC rewards.
  • Treasure hunting (or stealing!)
  • Fae folk wandering about, who are left offerings for protection.
  • A bunch of feral kids running amok in the inn.

(#3C3935)

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Overview


Hail ye wanderers, rogues, and ne'er do wells — do your feet grow weary? Your throat dry? We’re a miserable lot, but there’s no sense being lonely! Follow the coast and you’ll find her sooner or later, Highwayman Howff is open for business!

A waystation for drifting souls and industrious traders, the Howff will board anyone with means to pay — whether that be with gems and jewels, fresh food or drink for the larder, or time and labor. Transient visitors are free to enjoy the Howff as merely a rambunctious rest stop. There's soft beds, good(ish) music, games, and dance. Or if your distractions are more vice-like, a variety of recreational substances can grant you relief. The lonely can even find "companionship."

Aye, on the surface, it's your typical tavern. But there's more to this Howff than meets the eye.

Runaways, pharaohs, fugitives, adventurers, traders — folk from all across Mythris might find their way to the door, and that makes it a veritable font of information. If you’re looking for someone, or something, the Howff is the best place to start. If you want a calling, and have a burning need to make a name for yourself, then someone here can probably point you in the right direction. And if you need to beat some heat, it’s not a bad place to disappear into a well of conflicting rumours, either...

Ask the inkeep and they’ll tell you the name is just a play on words. But that’s not strictly true. Lyra and Mal run a crew of mercenaries out of their tavern — happy to serve in a variety of above board roles when the pay is good… or take what pleases them when it’s not. Discreetly, of course. While they’re not likely to boast of their less-admirable exploits, the right word in the right ear could open certain doors.

But Travelers take heed, the inn sits on ground beloved by fair folk. Tread with respect, and neglect not your manners when speaking to the fae!

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Howff Rules


Respect the Howff
Mal and Lyra are not to be disrespected.
(They can only disrespect each other.)
Their kids aren’t to be harmed or threatened. If you have complaints, you can make them directly to mom or pop.


Respect the Fae
It was their land, first.
Bargains with faeries must be kept.
It’s polite to offer a small portion of your vittles & earnings to the local fae.


If you pay, you can stay
No questions asked.
The Howff keeps its secrets, price of doing so weighed against the value of said secrets.
If you break it, you buy it.


Pay your tab
You’ll be made to, one way or another. Repeated walk-outs might not get to be walk-ins, in the future. Or walk-anywheres.

A deals a deal
(Unless a better deal comes along.)

Loose lips sink ships
Under the table jobs need to stay under the table.
Folk with the gift of gab and a deficit in discretion are liable to find themselves missing a tongue.


No dirty jobs involving children
Mal won’t tolerate the kidnapping, killing, or otherwise exploiting of pups and pregnant mothers.

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Contracts


The Howff is happy to offer a wide variety of services to anyone, faction or individual, that can afford them.
Feel free to DM Calico if you'd like to plot something out, or just show up at the inn IC with an offer!

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Got a fella you just can’t stand? They skimped on a deal, broke their oath, stole your girl, invaded your territory, or, hey, maybe they just chew way too loud?

Bring your grievance to the Howff, and put up a bounty. If Freelancers like what you’re offering, they’ll help you find ‘em, bring ‘em in, or give ‘em what they’ve got coming.

(Well… assuming said Bounty couldn’t make the Howff a better offer, anyway.)
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Sometimes the Howff gets wind of a particularly high-profile target, and throws its own bounty into the pot to have it dealt with.

These range from RNG ‘scavenger hunts’ to tracking hidden treasures to battles with a character brought in just to be a bounty target. Bring them in for Howff credit, loot, or maybe even a chance to adopt the character into your own roster!

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Ok, so you have a wedding, or a big important diplomatic meeting coming up. You need entertainers! You need information!

The Howff can provide you with bards to sing, dance, or do magic tricks. Maybe even cleverly insult your rivals.

If you’re looking for more lusty forms of persuasion, Lords and Ladies of the Evening can provide more… carnal approaches to the task. Or just pretend to date you, so you don’t look like a total loser in front of the other guys.

Both can be prevailed upon as spies, too, weasling into places and hearts to gather information you pay them for.
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Looking for a bauble? A rare pelt, some old-Mythris jewelry, exotic plants, or a really cool looking rock? Freelancers can be tasked with tracking down these monuments to wealth, curiosity, or love!

It’s advised to be very specific about the terms and potential division of loot on such expeditions! And bring a good haggler with you to collect.

Cursed objects cost extra.

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Maybe you’re involved in the headache of an inheritance dispute, or loners keep raiding your trade routes with the neighbors. A bear is eating all your salmon. If you need some extra muscle to reinforce your territory and protect what’s yours, the Howff can provide.

They probably won’t send the same people who were robbing you to do the guarding.
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Highwayman Howff is a legitimate business! But if you’re looking for discreet help that isn’t overly concerned with things like karma and political scandal… well, they might know a gal or two.

Prepare to pay a premium for anything like royal assassinations, stealing crown jewels, or providing ‘test subjects’ for your ‘science experiments.’

(#692530)

(#8E3B35)

(#BE4A3E)

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Innfolk


Permanent residents of the inn might be few, but any traveller worth their salt will want to have some association with the Howff, and will return to defend it if needed. There’s always something to do at the tavern, and a place for hardworking hands.

"WAYFARER // TAISTEALAÍ"
The general term for visitors to the inn, whether it be folk staying long term, or only for a night or two. They may be traders, travelers, or curious explorers.

"BUACHAILL TÁBHAIRNE (M) // CAILÍN TÁBHAIRNE (F) // DUINE TÁBHAIRNE (N)"
An inn’s no good without food and drink. Tavernkeepers  acquire ingredients through trade, hunting, or even thieving, and prepare meals and spirits for feasting upon. They ought to be good conversationalists…. or at least, interesting conversationalists. The first in line to assess new arrivals, they also need to be keen-eyed, discreet, and have a good memory for faces and rumours.

"FREELANCER // DÍOLÚNACH"
Freelancers, adventurers, and other folk looking to ply a trade. Some stay at the tavern between jobs and may even help out as guards or bouncers. Others just stop by now and then to catch up on the going’s-on. Each will have their own reputation and style. Some may achieve such legendary renown as to be asked for by name on certain jobs. Those with the most diverse sets of skills will have the most flexibility. Whether their motives are pure-hearted or purely selfish, here is the place to come to find fitting work.

"BARD"
Performers and storytellers, who keep the place lively. They also spread word of the Howff to interested parties and collect rumours. Many are talented freelancers or lifelong wanderers themselves, and can spin tales of derring-do to inspire all that hear it. But take care — get on the bad side of a bard, and the songs they sing about you might not be so glamorous…

"LORDS & LADIES OF THE EVENING"
Some folk come to the tavern lonely or restless, and it’s the talent of a whore to coax them into better states of mind. Those set up at the Howff split earnings with the inn and are expected to make enough to cover the room they keep — but otherwise have free reign to choose their clients and set their own limits. They may be finders and keepers of valuable information, coaxed from blissful lips after nights of passion.

"WISE FOLK // LIA"
Folk trained in the art of healing or the appeasing of spirits are valuable for their wisdom, and a welcome sight at the Howff. For dispersals and drifters, access to this kind of help might be hard to find, and having a place to go to reliably find it is a great boon.

"AES SÍDHE // FOLK OF THE MOUNDS"
Fae folk who live iin Verdigris Row, but don’t consider themselves part of the crew. Though they coexist in relative peace, they’re not strictly beholden to the rules of the inn outside its doors, and might have all manner of motives or interests. Travelers take caution when meeting alluring strangers out in the wilderness! Fae can make for lively company, powerful protectors, or terrible foes.

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Games & Gambling


Fight Night

TBA
(We don't talk about fight night)
Knucklebones

TBA
You can watch a video tutorial here!
Floorshow

TBA
(Bardic Dance-Off)

Charts & Maps



Territory Map
Interactive! Click on points of interest to pull up their descriptions!
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