Sovereign —Often also referred to as Empress(Emperor)/Queen(King)/Tsarina(Tsar). Absolute head of the family, voice of the law. Makes all final calls, directs where necessary if a group leader is missing or busy, and encourages everyone to find their place. Recruits and accepts new members. Expected to have proficient knowledge in all skill sets in order to properly gauge trades for fairness, to properly serve their people. Does whatever job needs done; if the pack is low on hunters, they’ll fill caches, ect. The ruler-by-blood is considered the “main” ruler, and how much power they actually share with their potential partner varies from leader to leader - most are usually ranked Consort, some may be ranked as a secondary Sovereign.
Prince/Princess — The next ruler-by-blood, as chosen by the current. If one has not been chosen upon their death, the members of Seiiki vote for the next leader from among the Lord’s and Lady’s. Expected to have proficient knowledge in all skill sets in order to properly gauge trades for fairness, to properly serve their people. Does whatever job needs done; if the pack is low on hunters, they’ll fill caches, ect. Sits on the Sovereign’s council.
Lord/Lady — Children of the current ruler-by-blood. All potential heirs to the sanctuary trained to either be married off or otherwise potentially rule their own group one day. Can recruit new members but must run them by the ruler(s) for proper acceptance until 2 years of age. Expected to pick a skill to master just like everyone else, but also expected to have a proficient knowledge of everything else, too. This title may be gifted to the ruler-by-blood’s siblings, if they so wish, but all children have claim to inheritance first. Does whatever job needs done most; if the pack is low on hunters, they’ll fill caches, ect. Sits on the Sovereign’s council unless otherwise unneeded or prohibited.
Regent —Advisor(s) on the Sovereign’s council first and foremost. Second in command, right hand of the ruler(s). May be expected to fill in for any of the group leaders, in charge of the family when the rulers aren’t around. Recruits and accepts new members. Does whatever job needs done; if the pack is low on hunters, they’ll fill caches, ect.
Consort — Mate of the current Seiiki ruler, usually by betrothal for politics or to a by-blood ruler who doesn’t care to share their power for some reason or another. Essentially, becomes an advisor on the council with more wiggle room to their lives and freedom in their daily agenda. Only expected to fill in whichever rank is low on help like the rest of the council. May recruit and accept new members.
Warden — The lead hunter, limit of one. Leads group hunts, tends to caches, watches prey/herd migrations, inspects all potential gathering areas for tradable goods. Trains and commands all Shadow’s and Star’s. Sits on the Sovereign’s council.
Shadow —Hunters, under the direct command of the Warden. Most directed to hunt alone for small prey, some assigned a hunting group or partner(s) for larger prey. Specially trained to leave as few marks on the pelt as possible, and remove them as cleanly as (crudely) possible.
Star —Gatherers, under the direct command of the Warden. Tasked with finding miscellaneous goods to trade. Antlers/horns/bones, herbs, exotic feathers/prey/stones, ect.
Champion —The elite warrior, limit of one. The first line of both offense and defense, charged with upkeep and protection of the borders of the territory. Trains and commands all Sentinel’s. One of few members who don’t often leave home unless on important missions. Sits on the Sovereign’s council.
Sentinel —Warriors, protectors. Under the direct command of the Champion. Tasked with maintaining the defense of Seiiki. One often accompanies each scout that leaves home.
Sentry —The keeper of knowledge, master salesman, limit of one. Knows what guests are with the pack, what loners are resting nearby, and when another group is trying to settle nearby. Sets up alliances, sends messages to other packs, number one in bringing in clients. Trains and commands all Vigil’s. Sits on the Sovereign’s council.
Vigil —Scouts, under the direct command of the Sentry. Range away from home to find clients, prime hunting grounds, or hotspots for gathering tradable goods.
Druid —The master doctor, limit of one. Mental and physical healer, herbalist and poison master, weather reader. Trains and commands all Fairy and Fae’s. Sits on the Sovereign’s council.
Fairy —General herbalists of varying specialites, under direct command of the Druid.
Fae —Poison masters, under direct command of the Druid.
Oracle —The wisest teacher, limit of one. Knows Seiiki history, introduces kids to the different jobs of the pack, councilor for and between members. Trains and commands all Scholars. Sits on the Sovereign’s council.
Scholar —Babysitters, storytellers, and often mentors, under the direct influence of the Oracle but choose their own specialties to teach. May also be trusted with teaching the next generation about the family and its history, and even helping to train them in the basics.
Fledgling — Apprentices. Earn a mentor at 5 months old to learn their chosen rank and accompanying skills, but must also have knowledge of basic survival skills like hunting and fighting. Newcomers to the family are accepted to this rank and may also receive a temporary mentor to show them the ropes/teach them the laws and ranks (often the one who brought them home). To move upward in ranks, skills must be assessed and on par with their peers.
Seedling — Kids. Expected to stay out of trouble and enjoy childhood. Bonus points for getting a head-start learning anything about Seiiki and/or general survival. At 5 months old (if ready), bump up to Fledgling and get a mentor.