It’al an ti late, elen nieThe Dream Visitor tells you, though there is, perhaps, a note of admonition in your lackadaisical approach to the end of the world thus far.
You dig and you dig and you dig. Amidst these rocks, surely there must be one brighter than the rest. Hiding under the snow. It begs to be found!
But there are other things hiding in the dark. Your efforts combined are too much the boulder to resist. Your paws leave divots in the icy scape, but keep their footing. Anticipation grows as muscles strain and the hunk of stubborn rock slowly concedes to the force of your determination.
Cereful!The voice reiterates with sudden urgency, and your pulse spikes in response.
The stone gives way, rolling with a heavy fthmp into the snow, revealing —
Nothing.
Nothing visible to your eyes, at the very least. But spores lying in wait stir into the wind, and without even realizing it, you fall prey to their influence.
You have several options as a player when confronted with infection.
You may either
1. Choose to automatically fail in repelling the spores, becoming infected
2. Roll for infection (1d100 - 50 and under fails, 51 and over succeeds in repelling the parasite)
3. Choose to repel them, but suffer a crippling migraine and muscle weakness for two in-game weeks
You may roll on the forum or in discord’s bot channel and play out the progression of the consequences without further Narrator intervention.
Note symptoms do not manifest immediately, may take up to three days to begin, and can progress at different rates for different characters. The Blue Turtlehead flowers cultivated by Dawnbreak, Camhanaich, and Satriya can be used to suppress symptoms.
If you are already infected, this will speed up the progression of your illness.