As though Ragnar himself had carved a window from the halls of Valhalla to view the displays of valor below, the skies were clear with nary a cloud - the day promised a touch of warmth, though the rugged peaks of the mountain could possess only so much comfort in the heart of winter.
A flattened space was chosen for the day's spars, shelves of shallow and climbing inclines providing seating for onlookers. The frozen ground glittered beneath the sun, threatening slippery footholds for the wintertime battles. Those who stepped forward would need to be quick on their feet, but clever, too - one wrong move could leave them flat on their back or sliding directly into the mass of wolves and beasts who formed the boisterous crowd on all sides.
A quiet hush fell across the gathered bodies as two forms made their way into the circle.
The moment of tension held the world in suspense before a single cry broke it, heralding the clash's start.
- Each spar is 3 rounds. Before typing out your post, place your dice roll in a post and then edit in your written post. If you are unsure how to roll dice, please see the fields below with each roll code!
- The entrant with the highest roll totals at the end of 3 rounds is the winner. They will progress to the next stage of the tournament.
- Maiming and death are disallowed UNLESS cleared with your thread partner first.
- Each player has THREE DAYS to post for their turn or they will be forced to forfeit the fight. This is imposed to help keep things rolling.
- Predetermined winners MAY be chosen, but it must be communicated and agreed upon by both parties in the fight. If you choose to do this, please denote that a winner has been predetermined, you do not have to signal who wins if you wish to maintain the suspense.
- This battle uses modifiers. Those modifiers are as follows:
► No Warrior Skills: 1d5
► Basic Warrior Skill: 1d6
► Specialist Warrior Skill: 1d8
► Expert Warrior Skill: 1d10
Only ONE modifier can be used
- If you win a no-modifier fight and your next opponent DOES use modifiers, you will need to decide if you wish to continue or "forfeit" to your opponent. The same rule applies to off-screen fights. If your chosen preference is off-screen fights, you will need to decide between continuing on-screen or forfeiting to your next on-screen opponent.
- Off-screen fights will roll three d5 in the dice channel in Discord and the one with the highest roll result is the winner. (Command to use: /r 3d5) If you wish to predetermine the winner between yourself and your opponent, that is your choice!
- Please see the bracket document for a list of fights and progress.
Roll Codes
[*roll=1d5]
[*roll=1d6]
[*roll=1d8]
[*roll=1d10]