No two wolves (or beasts) are exactly alike, especially those that carry uncommon traits such as genetic mutations, chronic illnesses, and/or disabilities. Below you will find our parameters regarding what is and is not allowed within each category.
For your knowledge, we do have a list of accepted mutations and unaccepted mutations, if you do not see the specific mutation you are interested in please reach out to the staff team. Should a player present a mutation that staff approve of, it will be added to our list, so it’s always expanding!
Genetic Variation is the spice of life, and that's no exception on Vivarium! To leave room for creativity and flexibility in character appearances, we have a wide assortment of real-life Genetic Variations (also known as mutations) that can be a part of your character's appearance. Keep in mind that characters are limited to a certain number of Mutations.
A character can have a maximum of one major mutation that can be passed down genetically. They are generally considered "rare." These mutations significantly alter a character and not always strictly in appearance alone, as many may have associated consequences. Some variations can cause significant day-to-day issues and must be written accordingly. Some animals may experience shortened life spans as a result or physical debilitations (for example, an Albino wolf may not be able to be safely in the sun for prolonged periods). It is important to do research before giving a major mutation to a character, so you may accurately play them.
A character can have a maximum of three minor mutations that can be passed down genetically. These variations are more common and may be a staple within a family line. They are often considered more "aesthetic," though some may cause minor inconveniences to your character (for example, a forked tongue may make it hard for a character to talk, eat, or drink). It is important to do research before giving minor mutations to a character, so you may accurately play them.
Markings from a different species, such as: tiger stripes, leopard spots, or hyena spots. These markings must be at 50% opacity or below.
Yes, of course! There is such a thing as recessive mutations, and the genetics of Vivarium are very mysterious anyway! Mutations can pop up in litters, but just be mindful of what would be realistic to appear and stick to the guidelines for character creation.
Yes! A maximum of ONE major mutation can be combined with a maximum of THREE minor mutations. We ask that you stay in the realm of major mutation limitations – for example, an albino character cannot have other coat patterns by default, but may have elongated ear tufts! As long as the minor mutations don’t contradict the major mutation, all is well. .
Yes! The guidelines are generally the same, but please talk to staff for any specific concerns for non-wolf mutations.
Chronic illnesses differ from mutations because they are much more common and have to do with the immune system. While mutations change DNA, chronic illnesses can be caused from these changes, or even from lifestyle choices. While it can be suggested to focus on one chronic illness, there is always a chance for multiple. Just please do research beforehand and reach out to the staff team with any questions!
Yes, of course! Chronic illnesses are not mandatory and are just genetic possibilities that can or cannot be related to mutations. Even if a parent (or both) suffer from chronic illnesses, they are entirely optional for their offspring.
We do allow multiple chronic illnesses as long as they can make sense existing in a cohabitable manner. Such as eczema and allergies, they can both affect the skin and impact one another but not in a redundant way. Things like hip dysplasia can also be commonly paired with elbow dysplasia. When in doubt, ask the staff team!
Yes! The guidelines are generally the same, but please talk to staff for any specific concerns for non-wolf mutations.
Sometimes your character will have a disability that doesn’t occur as a result of genetics or the immune system. Anything that may impede or hinder your character’s daily life would be considered a disability. Of course, we cannot list every single way your character can experience this, so only a few will be provided. Just as with mutations and chronic illnesses, you MUST research and accurately portray the physical disability.